Technical Details

Render Engines Compatibility: Cycles/EEVEE
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)


Color: Paint Color
Metallic: Metallic
Roughness: Paint Roughness

Worn: Worn Factor
Worn Color: Color of the worn areas
Worn Roughness: Roughness of the worn areas

Pattern: Amount of bars in the pattern
Rotate: Rotates the pattern 45º
Shape: Bars shape
Thickness: Bars thickness
Separation: Space between bars

Stains: Adds moisture to the mortar
Stains Color 1: Stains Color 1
Stains Color 2: Stains Color 2
Stains Color 3: Stains Color 2

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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