In Sanctus Library v3.3.2 the baking tool was separated into a stand alone addon (also included/provided for free with Sanctus Library).
The use is exactly the same, the only difference is that you will see a separate tab in the Shader Editor named “SBake”.
The change has no impact for the user but it was necessary to make Sanctus products work better together.
Documentation will be updated accordingly as soon as possible.
Watch the video explaining the new baking system
- About the Baking Tool
- The UI
- Baking a Material
- Baking Materials with multiple Slots
- Baking Other Materials
If you have an older version of Sanctus Library: Baking Materials in Sanctus Library 3.0 and older



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Sanctus wrote: Sep 11, 2024
Hi Natasha, please join the Discord of Sanctus Library so I can help you with your question https://discord.gg/APJnb93aRj
Best,
Sanctus
natascha farmer wrote: Sep 11, 2024
For some reason, when i bake the texture, the base colour map is black
Sanctus wrote: May 9, 2024
Hi DiBop, you can plug the specular bake into the IOR Level of the specular section of the Principled BSDF
DiBop wrote: Apr 17, 2024
So works great. But one of your materials has a specular bake but there is no longer a specular input on the BSDF. What do?
DKJ wrote: Mar 6, 2023
Magnifique! You have solved many important problems for me. I'm going to name my first-born child after you.
NightVision wrote: Aug 7, 2022
If you are like me, and you hate placing textures manually, you can use SimpleBake. It works perfectly with the Library using Cycle Mode (Haven't tried PBR mode yet)