Technical Details
Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
Color: Metal Color
Metallic: Metalness
Roughness: Roughness
Roughness Variation: Roughness variation / grime
▼ COLOR VARIATION
Hue: Hue variation
Saturation: Saturation variation
Value: Value variation
▼ OTHER
Seed: Gives different results using the same parameters
Detail Scale: Surface Texture Scale
Overall Scale: Overall Scale (texture + variations)
Bump: Bump multiplier
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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