Technical Details

Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

Color: Metal Color
Metallic: Metalness
Roughness: Roughness
Roughness Variation: Roughness variation / grime

COLOR VARIATION
Hue: Hue variation
Saturation: Saturation variation
Value: Value variation

OTHER
Seed: Gives different results using the same parameters
Detail Scale: Surface Texture Scale
Overall Scale: Overall Scale (texture + variations)
Bump: Bump multiplier
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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