Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)
Parameters
▼ SAND
Sand Scale: TODO
Sand Color: TODO
Color Variation: TODO
Subsurface: TODO
Subsurface Color: TODO
Subsurface Radius: TODO
Shiny Factor: TODO
▼ TERRAIN
Terrain Seed: TODO
Terrain Scale: TODO
Terrain Height: TODO
▼ SHELLS
Shells Seed: TODO
Shells Scale: TODO
Subsurface: TODO
Subsurface Radius: TODO
Shells Number: TODO
Shells Balance: TODO
Shells Height: TODO
▼ OTHERS
Displacement: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
Render by Sanctus
——
Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
Post your comment on this topic.