Technical Details
Render Engines Compatibility: Cycles, Eevee
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ BUBBLES
Base Color: Color
Roughness: Roughness
Bubble Size: Bubble Size
Bubble Profile: Bubble shape profile
▼ TRANSMISSION
Transmission: Transmission
Transmission Roughness: Transmission Roughness
Transparency: Transparency factor
▼ OTHERS
Scale: Overall Scale
Seed: Gives different results using the same parameters
Displacement: Displacement multiplier
Bump: Bump multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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