Video Tutorial

Draws cables on the surface of a target object

-

Usage
1-
Method 1: Create a new bezier curve, selecting the curve click the “Apply Asset to Object”
Method 2: Click the Add Asset button
2-
-Select the curve and enter edit mode, select all points and delete them.
-Still in edit mode, on the left toolbar (toggle with T)

-Select the Draw Tool, Make sure your Curve Type is Bezier and you are in Surface Method.

-Go to the modifiers tab and select the Target Object, where your cables will be drawn, on this example the cube.

Then you can start drawing curves on the target object’s surface to create the cables.

Parameters:

Cable Material: By default the cable has a material assigned that allows you to change the color on the same modifier, but you can change it to any other material if you want.
Cable color: Cables color
Cable Roughness: Roughness of the cable
Cable Frequency: The frequency of the wrinkles
Cable Resolution: The mesh resolution of the cable
Cable Radius: Sets the cable radius
Auto Handles: Smooths out sharp corners converting handles to auto
Target Object: The object where you are drawing the cables. The endpoints uses the normal of the target object to get aligned to it’s surface.
Cables Distance: The distance from the cable to the object’s surface
Replace Tips: Replace the ends of the cable
Tips: Object to replace the ends of the cable
Tips Handles: The distance of the curve handle at the endpoints
Tips Distance: The distance from the endpoints to the surface (if you change the endpoints this will help you adjust to the new shape)
Tips Scale: Scale cable tips
Tips Offset: Adjust the distance to the surface of the tips
Tips Color: Color of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Metallic: Metallic of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Roughness: Roughness of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Light Color: Light Color of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Light Str: Light Strength of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)

Feedback

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment