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Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
Texture Scale: Pattern Scale
Thread Thickness: Thread thickness
Color: Color
Ambient Occlusion: Controls ambient occlusion
Dirty: Makes the material dirty
Roughness: Material roughness
Bump: Bump Multiplier
Seed: Gives different results using the same parameters
Displacement: Displacement Multiplier (set to 0 to deactivate)
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
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