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Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: No
Color: Carpet color
Roughness: Carpet Roughness
Shadows: Adds fake fiber shadows
Texture Scale: Carpet texture scale
▼ MIXED FIBERS (simulates different fibers mixed in the carpet)
Fibers Intensity: Makes fibers more visible
Fibers Scale: Fibers texture scale
Color 1: Fiber color 1
Factor 1: Fiber factor 1 (the proportion of fibers that have this color over the total of fiber factors)
Color 2: Fiber color 2
Factor 2: Fiber factor 2 (the proportion of fibers that have this color over the total of fiber factors)
Color 3: Fiber color 3
Factor 3: Fiber factor 3 (the proportion of fibers that have this color over the total of fiber factors)
Color 4: Fiber color 4
Factor 4: Fiber factor 4 (the proportion of fibers that have this color over the total of fiber factors)
Color 5: Fiber color 5
Factor 5: Fiber factor 5 (the proportion of fibers that have this color over the total of fiber factors)
▼ OTHER
Seed: Gives different results using the same parameters
Overall Scale: Overall Scale
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
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