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Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
Base Color: Color
Roughness: Roughness
Roughness Variations: Adds roughness variations
Scale: Texture Scale
Bump Multiplier: Bump
Seed: Gives different results using the same parameters
Vector (Only visible in the Shader Editor):
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
Custom Normal Input (Only visible in the Shader Editor): Custom normal input. You can plug your own baked normal to add it to the material
Normal Str: Custom Normal Strength
User’s Gallery
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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
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