Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

Color 1: Color 1
Color 2: Color 2
Roughness: Roughness
Cracks: Cracks Strength
Seed: Seed
Scale: Overall Scale
Bump: Bump
Vector (Only visible in the Shader Editor):
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping

User’s Gallery

——

Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

Feedback

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment