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Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes, you can use Sanctus Library baking tool (Free Version) (How to bake materials)
Parameters
replace_vector (Only visible in the Shader Editor):
An input where you can replace the default vector, for example any coordinate with a Mapping node for better control.
More about stretched textures & mapping
Overall Scale: Overall Scale
Bump/Displacement: Switch Between Bump and Displacement methods
Seed: Gives different results using the same parameters
▼ Tiles
Size: Tile Size (a 0.2 by 0.2 tile will fit 5 times on each direction on an overall scale of 1)
Offset row: Offset every other row position
Roughness: Tiles surface roughness
Height: Tiles height (increase bump or displacement depending on the method you are using)
Angle: Tiles placement angle
▼ Pattern
Color 1: Color 1
Color 2: Color 2
Radius: Circle Radius
Offset X: Offset Circle on X axis
Offset Y: Offset Circle on Y axis
Color Variation: Add variation of color between tiles
▼ Mortar
Adjust Coords: When active the separation between tiles will offset the tile pattern/texture instead of covering it. Here is an exaggerated example:
| Unchecked | Checked |
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Thickness: Grout thickness
Color: Grout Color
Roughness: Grout Roughness
User’s Gallery
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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus discord
Link: https://discord.gg/BjzqNmv68H





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