Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)


Color variation: Introduces variation to the color per block
Ambient Occlusion: Adds fake ambient occlusion to the mortar and holes
Brightness: Controls Brightness
Roughness: Concrete Roughness

Block Size X: Blocks Width
Block Size Y: Blocks Height
Tilt Blocks: Tilts the Blocks

Holes Depth: Block holes depth (displacement)
Hole Contour: Makes contour of the holes wet
Drops: Adds wet drops

Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Bump: Multiplier for the bump

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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