Technical Details
Render Engines Compatibility: Cycles/eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼TILES
Tiles Size Y: Tile width (relative to the material scale)
Tiles Size X: Tile height (relative to the material scale)
Diamond Scale: The scale of the diamond on each corner of the main tiles
Pattern Angle: Rotates the pattern
▼TILES SURFACE
Color 1: Main tiles color
Color 2: Diamond tiles color
Color Variation: Makes each tile a bit different in color
Roughness: Tiles roughness
▼MORTAR
Mortar: Mortar thickness
Mortar Color: Mortar color
▼DETAILS
Dirt Color: Dirt Color
Dirt Factor: Increases the amount/intensity of dirt
Rustic: Adds details to make the tile look more rustic (small defects, bumps, roughness variations)
Damage Size: at 0 there will be no damage, increasing this value will gradually add larger damage to the tiles.
▼OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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