Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

SCROLL
Scroll X: TODO
Scroll Y: TODO

PEBBLES
Big amount: TODO
Small amount: TODO
Height: TODO

DIRT
Roughness: TODO
Noise: TODO
Height: TODO
Roots: TODO

WATER
Level: TODO
Roughness: TODO
Wet Border: TODO
Tint: TODO
Tint Factor: TODO
Tint Noise: TODO

OTHERS
Scale: TODO
Seed: TODO
Bump: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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