Technical Details

Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: No

Parameters

▼ WOOD MATERIAL
Color 1: Wood Color 1
Color 2: Wood Color 2
Variation: Variate color between rings
Roughness: Wood Roughness

▼ WOOD FINISH
Coat Weight: Coat weight
Coat Roughness: Coat roughness
Coat Tint: Coat tint

▼ WOOD TEXTURE
Grain Direction (X,Y,Z 1,2,3): Alings the direction of the wood grain to the selected axis.
Rings Scale: Scales the texture across grain (amount of rings)
Along Grain Scale: Scales the texture along grain
Random Center: Moves the wood texture center randomly
Distortion: Adds distortion to the wood texture
Texture Contrast: wood texture contrast
Offset: Offsets wood texture in local object axis
Rotation: Rotates wood texture in local object axis
Overall Scale: Overall wood texture scale

▼ KNOTS
Amount: Amount of knots
Deform: How much does the knot deform the wood texture
Seed Offset: Seed specific for knots
Knot Color Str: How strong is the knots color
Knots Mapping: Knots aspect ratio
Scale: Overall knots scale

▼ OTHER
Seed: Gives different results using the same parameters

Users Gallery


Render by Sanctus

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