Technical Details
Render Engines Compatibility: Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Color: Color
Roughness: Roughness
▼ SUBSURFACE
Subsurface Weight: Activates Subsurface Scattering
Subsurface Color: Subsurface Color (radius)
Subsurface Scale: Subsurface Scale in Meters (Needs to be adapted to your scene/object scale)
▼ DIRT
Dirt Particles: Activates dirt particles
Dirt Particles Scale: Scale dirt particles
▼ OTHERS
Scale: Overall Scale
Seed: Gives different results using the same parameters
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
——
Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
Post your comment on this topic.