Technical Details

Render Engines Compatibility: Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC
Color: Color
Roughness: Roughness

▼ SUBSURFACE
Subsurface Weight: Activates Subsurface Scattering
Subsurface Color: Subsurface Color (radius)
Subsurface Scale: Subsurface Scale in Meters (Needs to be adapted to your scene/object scale)

▼ DIRT
Dirt Particles: Activates dirt particles
Dirt Particles Scale: Scale dirt particles

▼ OTHERS
Scale: Overall Scale
Seed: Gives different results using the same parameters
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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