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Fibers
Assets » Geometry Nodes » Hair and Fur » Fibers
Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology of the object like Bevel or Subdivision Surface *To correctly keep the hairs attached to the object…
Carpet
Assets » Materials » Buildings » Carpet
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Color: Carpet color Roughness: Carpet Roughness Shadows: Adds…
Felt Fabric
Assets » Materials » Fabrics » Felt Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No h3. Parameters ▼ FELT Color: Felt main color Shadows: Adds fake ambient…
Wool
Assets » Materials » Fabrics » Wool
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: Color Color Variation: Color…
Renishaw Woven
Assets » Materials » Fabrics » Renishaw Woven
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color 1: Dark Color Color…
Woven Fabric
Assets » Materials » Fabrics » Woven Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Light Color: Light…
Camo Fabric
Assets » Materials » Fabrics » Camo Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: Fabric…
Velvet
Assets » Materials » Fabrics » Velvet
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (the color and roughness can be baked but the way it behaves depending on the camera view point will not work when…
Changelog / Updates
Changelog / Updates
v3.3 – May 12, 2025 New Materials -Rustic Plaster – Buildings (6) -Gold Marble – Stones (4) -Quilted leather – Fabrics (6) -Quilted Fabric – Fabrics (6) -Herringbone Tiles – Tiles (4) -Mosaic Tiles – Tiles (8) -Carpet…