Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ SURFACE
Base Color: Color
Metallic: Metallic
Roughness: Roughness
▼ PERFORATION
Shape: Perforations Shape
Profile: Perforations profile
Rotation: Rotate texture
Transparent: Perforations alpha
▼ OTHERS
Scale: Overall Scale
Bump: Bump Multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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