Description
This is an experimental material that doesn’t require UVs but for the moment scaling parameter isn’t available, it depends on the objects dimensions and it will work better on cylindrical shapes.
Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: No
Parameters
Color: Glass Color
Glass Roughness: Roughness
Drops Roughness: Drops Roughness
IOR: Index of refraction
Shadow: Glass Shadow intensity
Animation Speed: Drops animation speed
Top Limit: Mask Top limit for the condensation
Bottom Limit: Mask Bottom limit for the condensation
Bump: Bump multiplier
User’s Gallery
Render by Sanctus
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