Description
This is an experimental material that doesn’t require UVs but for the moment scaling parameter isn’t available, it depends on the objects dimensions and it will work better on cylindrical shapes.

Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: No

Parameters

Color: Glass Color
Glass Roughness: Roughness
Drops Roughness: Drops Roughness
IOR: Index of refraction
Shadow: Glass Shadow intensity
Animation Speed: Drops animation speed
Top Limit: Mask Top limit for the condensation
Bottom Limit: Mask Bottom limit for the condensation
Bump: Bump multiplier

User’s Gallery


Render by Sanctus

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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