Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

▼ MEAT
Subsurface: TODO
Roughness: TODO

▼ BURN MARKS
Burn Marks: TODO
Burn Marks Height: TODO
Burn Marks Amount: TODO

▼ MAPPPING
Texture Ratio: TODO

▼ OTHERS
Scale: TODO
Seed: TODO
Displacement: TODO
Bump (Small Detail): TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping



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