Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

▼ TILES
Pattern: Switch tile length
Pattern Angle: Rotates the pattern
Tiles Height: Tiles height
Bump / Displacement: Switch between Bump and Displacement methods for the tiles height

▼ TILES SURFACE
Color1: Tiles color
Roughness: Tiles roughness
Variation per tile: Variates color per tile
Textured Color: adds texture to the tile color
Textured Surface: adds texture to the tile surface height

▼ MORTAR
Mortar: Mortar width
Mortar Color: Mortar color

▼ DETAILS
Dirt Color: Dirt color
Dirt Factor: Dirt factor

▼ OTHERS
Scale: Overall Scale
Seed: Gives different results using the same parameters
Bump: Bump Multiplier
Displacement: Displacement Multiplier
Vector (Only visible in the Shader Editor):
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping

User’s Gallery

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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