Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

▼ ICE CREAM
Ice-Cream Color 1: TODO
Ice-Cream Color 2: TODO
Icecream SSS: TODO

▼ SAUCE
Sauce Color: TODO
Sauce Roughness: TODO
Sauce SSS: TODO
Sauce Position: TODO
Sauce Amount: TODO
Sauce Thickness: TODO

▼ PARTICLES
Particle Color: TODO
Particles Roughness: TODO
Particles SSS: TODO
Particles Size: TODO
Particles Amount: TODO

▼ OTHERS
Scale: TODO
Seed: TODO
Displacement: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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