Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: No
Parameters
Color: Color
Roughness: Roughness
IOR: Index of refraction
Shadow: Shadow Intensity
Absorption Color: Absorption Color
Absorption Density: Absorption Density
Volume Scatter Color: Volume Scatter Color
Volume Scatter Density: Volume Scatter Density
Overall Scale: Overall Scale
Bump: Bump multiplier
Vector (Only visible in the Shader Editor):
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
User’s Gallery
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