Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: No

Parameters

Color: Color
Roughness: Roughness
IOR: Index of refraction
Shadow: Shadow Intensity
Absorption Color: Absorption Color
Absorption Density: Absorption Density
Volume Scatter Color: Volume Scatter Color
Volume Scatter Density: Volume Scatter Density
Overall Scale: Overall Scale
Bump: Bump multiplier
Vector (Only visible in the Shader Editor):
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping

User’s Gallery

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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