Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

▼ FABRIC
Color1: Color 1
Color2: Color 2
Roughness: Roughness

▼ FABRIC DETAILS
Color Variation: Adds color variations
Color Variation 2: Adds color variations
AO: Fake ambient shadows
Subsurface: Subsurface Scale
Thread: Thread color

▼ WEAR
Wear Scale: Wear Texture Scale
Wear Intensity: Wear intensity

▼ OTHERS
Scale: Overall Scale
Bump: Bump Multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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