Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ FABRIC
Color1: Color 1
Color2: Color 2
Roughness: Roughness
▼ FABRIC DETAILS
Color Variation: Adds color variations
Color Variation 2: Adds color variations
AO: Fake ambient shadows
Subsurface: Subsurface Scale
Thread: Thread color
▼ WEAR
Wear Scale: Wear Texture Scale
Wear Intensity: Wear intensity
▼ OTHERS
Scale: Overall Scale
Bump: Bump Multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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