Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

▼ LEATHER
Main Color: Leather Color 1
Color 2: Leather Color 2
Roughness: Roughness
Damage Color: Worn/Damaged leather color
Dmg Roughness: Damaged leather roughness
Leather Bump: Leather texture bump

▼ MARKS
Marks: Adds small damage
Scale: marks texture scale
amount: amount of marks
Blend: blend texture

▼ SCRATCHES
Scratches: Scratches bump
Rotation: Rotation seed
Scratches Thickness: Scratches texture thickness
Texture Size: Texture scale
Seed: Gives different results using the same parameters
Amount: amount of scratches
Fade: Makes the edges of the scratched region less intense
Blend: Blending of the texture

▼ WORN EDGES (CYCLES)
Radius: Worn edges radius
Intensity: Worn edges intensity
Blend: Worn edges blending

▼ OTHERS
Scale: Overall Scale
Bump: Bump multiplier
Seed: Gives different results using the same parameters
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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