Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

LEATHER
Main Color: TODO
Color 2: TODO
Roughness: TODO
Damage Color: TODO
Dmg Roughness: TODO
Leather Bump: TODO

MARKS
Marks: TODO
Scale: TODO
amount: TODO
Blend: TODO

SCRATCHES
Scratches: TODO
Rotation: TODO
Scratches Thickness: TODO
Texture Size: TODO
Seed: TODO
Amount: TODO
Fade: TODO
Blend: TODO

WORN EDGES (CYCLES)
Radius: TODO
Intensity: TODO
Blend: TODO

OTHERS
Scale: TODO
Bump: TODO
Seed: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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