Search
Related topics are listed below.
Sanctus Viz
Sanctus Viz
Sanctus Viz: Product Overview Sanctus Viz is the specialized procedural toolkit built to speed up and simplify your Architectural Visualization (Arch Viz) and large-scene workflows in Blender. This addon prioritizes performance, consistency, and ease-of-use,…
Sanctus Procedural Mapping
Sanctus Procedural Mapping
About Shop Installation How to use Use on existing and new materials Node Parameters FAQ Limitations and best practices Demo Scene
Sanctus Liquid Works
Sanctus Library Expansions » Sanctus Liquid Works
About Before you start Changelog Assets
Sanctus Wood Works
Sanctus Library Expansions » Sanctus Wood Works
About Before you start Changelog Assets
Sanctus Library Expansions
Sanctus Library Expansions
What are expansions How to get expansions How to install expansions Sanctus Liquid Works Sanctus Wood Works
Community Videos About Sanctus Library
Sanctus Library » Community Videos About Sanctus Library
The CG Essentials - The CG Essentials - Inspiration Tuts - Mr3D - The CG Essentials - Geblendert (German) - CG Learner - Black Mixture - The CG Essentials - Mr3D - Alex (French) -
Baking Decals (Sanctus Library v3.0 and older)
Sanctus Library » Using The Decal Tool (Blender v4.0+) » Legacy » Baking Decals (Sanctus Library v3.0 and older)
After you applied and adjusted the decal parameters, if you want, you can bake them to a single texture. 1. Select the object that has the decals applied 2. Go to the shading tab and open the Sanctus Tab in the N panel 3. Switch from Material to Decal baking …
Bake any node (Sanctus Library v3.0 and older)
Sanctus Library » Using Materials » Legacy » Bake any node (Sanctus Library v3.0 and older)
With Sanctus Library Baking not only you can bake all the procedural materials, but you can also bake any node output you want. Baking Ambient Occlusion Baking a vertex paint mask Baking parts of procedural textures Baking attributes from…
How to bake materials (Sanctus Library v3.0 and older)
Sanctus Library » Using Materials » Legacy » How to bake materials (Sanctus Library v3.0 and older)
Sanctus Baking All the materials have baking outputs to facilitate this process with the exception of a few materials that can’t be baked When you select and right click a group node on the shader editor you will see a new option: “New maps from…
Bake materials with multiple slots (Sanctus Library v3.0 and older)
Sanctus Library » Using Materials » Legacy » Bake materials with multiple slots (Sanctus Library v3.0 and older)
In order to bake materials with multiple slots, you have to make sure that each material is assigned to a different island in your UV map with enough margin. We will use for example Suzanne in this case with 2 procedural materials: Once the UVs are ready we can…
Combine Decal Bake with Material Bake (Sanctus Library v3.0 and older)
Sanctus Library » Using Materials » Legacy » Combine Decal Bake with Material Bake (Sanctus Library v3.0 and older)
see Baking Decals
How to Bake Materials
Sanctus Library » Using Materials » How to Bake Materials
In Sanctus Library v3.3.2 the baking tool was separated into a stand alone addon (also included/provided for free with Sanctus Library). The use is exactly the same, the only difference is that you will see a separate tab in the Shader Editor named…
What are expansions
Sanctus Library Expansions » What are expansions
On top of the free assets that you get on every update in Sanctus Library, there are also big collections of assets in the form of Expansions that you can purchase. Expansions can be used as stand alone products in the form of Asset Browser compatible files or they can…
Contribute
Contribute
I started this project in march 2022 with my first product Sanctus Library. I always try to keep it as accessible and useful as I can, also providing a free version of the addon. Keeping the updates free and consistent is not an easy task and requires a lot of time and…
Changelog / Updates
Sanctus Library » Changelog / Updates
v3.3.2 – Oct 24, 2025 -Sanctus Bake tool was separated as a stand alone addon (installation file also included of course for free in this product). This was a decision to favor the use the baking tool freely without being linked to SL, and also to be able to use…
Changelog
Sanctus Library Expansions » Sanctus Wood Works » Changelog
v 1.0.2 – 14/04/2025 -Geometry Nodes Assets were using cycles materials, making them really slow while using EEVEE or Material Preview (also eevee even if Cycles is selected as render engine). A new material that will have different node setups depending on the…
Shader Tools (Bonus Content)
Sanctus Library » Assets » Shader Tools (Bonus Content)
Shader tools are not core assets of the Library but more like a bonus content category. It’s basically tools I create while making materials and generators that I end up uploading as tools for other creators. It’s probable that the majority of users will…
Ceramic Hex Tiles
Sanctus Library » Assets » Materials » Tiles » Ceramic Hex Tiles
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tile Color: Main Color Tile Roughness: Tiles…
Decals
Sanctus Library » Assets » Decals
How to use decals How to bake decals There are currently more than 350 image decals and you can also use your own local images. Assets Sci-Fi decal pack (350 decals)
Woven Fabric
Sanctus Library » Assets » Materials » Fabrics » Woven Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Light Color: Light…
Galvanized Metal
Sanctus Library » Assets » Materials » Metals » Galvanized Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Rail Metal
Sanctus Library » Assets » Materials » Metals » Rail Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Glitter PVC
Sanctus Library » Assets » Materials » Fabrics » Glitter PVC
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) *When baked, to get the same result as the procedural, set Coat Weight to 1 in the…
Coated Glitter
Sanctus Library » Assets » Materials » Synthetics » Coated Glitter
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color 1 Color 2: Color 2 Metallic: Metallic Roughness:…
Machined Metal
Sanctus Library » Assets » Materials » Metals » Machined Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Cork
Sanctus Library » Assets » Materials » Others » Cork
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: Texture Scale Bevel Radius (Normal): The radius of…
Cork
Sanctus Library Expansions » Sanctus Liquid Works » Assets » Materials » Cork
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: Texture Scale Bevel Radius (Normal): The radius of…
Gold Marble
Sanctus Library » Assets » Materials » Stones » Gold Marble
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters Marble 01 ▼ MARBLE Marble Color: Marble…
Sci-Fi Fabric
Sanctus Library » Assets » Materials » Fabrics » Sci-Fi Fabric
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: Color 1 Color2: Color 2 Color3:…
Use on existing and new materials
Sanctus Procedural Mapping » Use on existing and new materials
Sanctus Library Materials Sanctus Library materials already have an exposed vector input that you can use to replace the coordinates. Remember that in the case of materials using or designed to use UV Maps (identified in Sanctus Library with a UV icon) “Sanctus…
Camo Fabric
Sanctus Library » Assets » Materials » Fabrics » Camo Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: Fabric…
Opus Roman Tiles
Sanctus Library » Assets » Materials » Tiles » Opus Roman Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Main tiles color Color Variation: Makes each tile a…
Star Diamond Tiles
Sanctus Library » Assets » Materials » Tiles » Star Diamond Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Star tiles color Color 2: Background tiles…
Foam
Sanctus Library » Assets » Materials » Others » Foam
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Foam Tint: TODO Bubbles Tint: TODO Density:…
Thermal Blanket
Sanctus Library » Assets » Materials » Fabrics » Thermal Blanket
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: Color Metallic: Metallic Roughness: Roughness Texture:…
Concrete Plates
Sanctus Library » Assets » Materials » Buildings » Concrete Plates
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Color variation: Introduces variation to…
Cardboard
Sanctus Library » Assets » Materials » Others » Cardboard
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…
Lava
Sanctus Library » Assets » Materials » Experimental » Lava
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…
Planet
Sanctus Library » Assets » Materials » Experimental » Planet
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…
Hamburger Meat
Sanctus Library » Assets » Materials » Food » Hamburger Meat
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…
Meat Balls
Sanctus Library » Assets » Materials » Food » Meat Balls
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…
Roof Tiles
Sanctus Library » Assets » Materials » Tiles » Roof Tiles
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tiles Tint: Tile Width: Tile Width Tile…
Sidewalk
Sanctus Library » Assets » Materials » Tiles » Sidewalk
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tile Color: TODO Tile Roughness: TODO Tile…
Wool
Sanctus Library » Assets » Materials » Fabrics » Wool
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: Color Color Variation: Color…
Diamond Corner Tiles
Sanctus Library » Assets » Materials » Tiles » Diamond Corner Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tiles Size Y: Tile width (relative to the material scale) Tiles Size…
Mixed Tiles
Sanctus Library » Assets » Materials » Tiles » Mixed Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SHAPE Tiles Size Y: Tile width (relative to the material scale) Tiles…
Mixed Tri Hex Tiles
Sanctus Library » Assets » Materials » Tiles » Mixed Tri Hex Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Color 1: Main tiles color Color 2: Small tiles color Color Variation:…
Quilted Leather
Sanctus Library » Assets » Materials » Fabrics » Quilted Leather
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake…
Quilted Fabric
Sanctus Library » Assets » Materials » Fabrics » Quilted Fabric
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake…
Silver
Sanctus Library » Assets » Materials » Metals » Silver
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Marble Marquina Black
Sanctus Library » Assets » Materials » Stones » Marble Marquina Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Roughness: TODO Seed: TODO Scale: TODO Bump: TODO ▼ OTHERS Replace…
Bronze
Sanctus Library » Assets » Materials » Metals » Bronze
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Copper
Sanctus Library » Assets » Materials » Metals » Copper
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Gold
Sanctus Library » Assets » Materials » Metals » Gold
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Neoprene
Sanctus Library » Assets » Materials » Fabrics » Neoprene
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Neoprene Color ▼ SURFACE DETAIL Wet: Dry/Wet…
Steel
Sanctus Library » Assets » Materials » Metals » Steel
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Bubble Wrap
Sanctus Library » Assets » Materials » Fabrics » Bubble Wrap
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: Yes Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BUBBLES Base Color: Color Roughness: Roughness Bubble Size: Bubble…
Car Paint
Sanctus Library » Assets » Materials » Car Paint » Car Paint
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO Metallic: TODO ▼…
Car Paint 2
Sanctus Library » Assets » Materials » Car Paint » Car Paint 2
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO ▼ PARTICLES Particles:…
Hammered Metal
Sanctus Library » Assets » Materials » Metals Worn » Hammered Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ PATINA Patina: TODO Patina Color:…
Rusty Metal
Sanctus Library » Assets » Materials » Metals Worn » Rusty Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Brightness: TODO Roughness: TODO Rust Progress: TODO ▼…
PU Leather (Polyurethane Leather)
Sanctus Library » Assets » Materials » Fabrics » PU Leather (Polyurethane Leather)
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Color Roughness: Roughness ▼ CELLS Cell Size:…
Generic Perforated
Sanctus Library » Assets » Materials » Fabrics » Generic Perforated
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Color Metallic: Metallic Roughness: Roughness ▼…
Splatter Mask
Sanctus Library » Assets » Material Editor » Masks » Splatter Mask
Parameters Distance: Mask distance Drops Scale: Drops texture scale Drops Shape: Makes drops more irregular Seed: Gives different results using the same parameters Mask Strength: Mask Strength ▼ AREA NOISE Scale: Area noise scale. The noise used for the areas…
Stone Floor
Sanctus Library » Assets » Materials » Tiles » Stone Floor
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tiles Color: TODO Tiles Color Variation:…
Carbon Fiber
Sanctus Library » Assets » Materials » Synthetics » Carbon Fiber
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO Metallic: TODO ▼ PATTERN Angle:…
Polyethylene Foam
Sanctus Library » Assets » Materials » Synthetics » Polyethylene Foam
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Color: Foam Color Roughness: Foam Roughness Subsurface Color: Subsurface Color Subsurface Scale: Subsurface…
Cardboard Damaged
Sanctus Library » Assets » Materials » Others » Cardboard Damaged
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…
Wire Rope
Sanctus Library » Assets » Materials » Ropes and Cables » Wire Rope
Using wire rope material Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color:…
Car Paint v3
Sanctus Library » Assets » Materials » Car Paint » Car Paint v3
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Blend: TODO Paint Roughness: TODO ▼ PARTICLES Metal Particles…
Generic Marble
Sanctus Library » Assets » Materials » Stones » Generic Marble
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MARBLE COLOR Dark Color: Dark Color Mid Color: Mid Color Light Color: Light…
Pavonazzetto Marble
Sanctus Library » Assets » Materials » Stones » Pavonazzetto Marble
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Roughness: Roughness Brightness: Color Brightness Ambient Occlusion:…
Marble Tiles
Sanctus Library » Assets » Materials » Tiles » Marble Tiles
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tile Size: Tiles Size Tilt: Increase random tiles tilt ▼ MARBLE Dark…
Terrazzo
Sanctus Library » Assets » Materials » Tiles » Terrazzo
Technical Details Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement) Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tiles / Poured: Switch…
Materials
Sanctus Library Expansions » Sanctus Liquid Works » Assets » Materials
Apple Juice Beer Blood Bubble Caramel Caramel Pudding Chocolate Chocolate Pudding Cocoa Coffee Coffee Latte Coke Condensation Drops Cork Cream Dense Foam Epoxy Glass Animated Condensation Golf Sauce Grapefruit Juice Grape Juice Honey Ice…
Changelog
Sanctus Library Expansions » Sanctus Liquid Works » Changelog
v1.0.1 November 14 Updated Assets: Condensation & Sugar Border Added an alternative MASK control. You can now use an Attribute Name for example a Vertex Group or Weight Paint as a replacement for the Mask, and manually decide where the instances are placed. …
Polka Dots
Sanctus Library » Assets » Materials » Buildings » Polka Dots
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Base Color: Color Metallic: Metallic Roughness:…
Surface
Sanctus Library » Assets » Materials » Buildings » Surface
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Min Roughness: TODO Max Roughness: TODO AO:…
Stones (generic)
Sanctus Library » Assets » Materials » Stones » Stones (generic)
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Brightness: TODO Roughness: TODO ▼ MOLD Mold:…
TR4 Resin
Sanctus Library » Assets » Materials » Synthetics » TR4 Resin
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Hue: TODO Roughness: TODO ▼ BUBBLES Surface Bubbles: TODO ▼…
Iridescent
Sanctus Library » Assets » Materials » Others » Iridescent
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Metallic: TODO Roughness: TODO ▼…
Nacre
Sanctus Library » Assets » Materials » Others » Nacre
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint: TODO Metallic: TODO Roughness: TODO Saturation:…
Granite Black
Sanctus Library » Assets » Materials » Stones » Granite Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…
Granite Pink
Sanctus Library » Assets » Materials » Stones » Granite Pink
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…
Marble Calacatta
Sanctus Library » Assets » Materials » Stones » Marble Calacatta
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO ▼ SUBSURFACE Subsurface: TODO Subsurface Radius:…
Marble Guatemala Green
Sanctus Library » Assets » Materials » Stones » Marble Guatemala Green
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ ROUGHNESS Roughness: TODO ▼…
Marble Travertine
Sanctus Library » Assets » Materials » Stones » Marble Travertine
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Tint Factor: TODO Roughness: TODO ▼ OTHERS Scale:…
Fur / Hair
Sanctus Library » Assets » Materials » Experimental » Fur / Hair
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ HAIR Color: TODO Brightness: TODO Roughness: TODO ▼ SHAPE Ondulation…
Anodized Aluminium
Sanctus Library » Assets » Materials » Metals » Anodized Aluminium
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Metal Color Duochromatic: Makes the material duo…
Chain Mail
Sanctus Library » Assets » Materials » Metals » Chain Mail
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Metallic: TODO Roughness: TODO ▼ PATTERN Scale:…
Sequin Fabric
Sanctus Library » Assets » Materials » Fabrics » Sequin Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color Ambient Occlusion: Adds shadows in between pieces Roughness:…
Coke
Sanctus Library Expansions » Sanctus Liquid Works » Assets » Materials » Coke
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: TODO Bevel Radius (Normal): TODO Roughness: TODO ▼…
Basic Worn Metal
Sanctus Library » Assets » Materials » Metals Worn » Basic Worn Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Metal Color Metallic: Metalness Roughness: Roughness Roughness…
Generic Fabric
Sanctus Library » Assets » Materials » Fabrics » Generic Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Fabric Color 1: Fabric Color 1 Fabric Color 2: Fabric Color 2 Color…
Jean
Sanctus Library » Assets » Materials » Fabrics » Jean
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: Color 1 Color2: Color 2 Roughness: Roughness ▼ FABRIC…
Superhero
Sanctus Library » Assets » Materials » Fabrics » Superhero
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: Color 1 Color2: Color 2 Roughness: Roughness Metallic:…
Cast Iron
Sanctus Library » Assets » Materials » Metals » Cast Iron
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: Color Roughness: Roughness Roughness…

