Technical Details
Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Color: Neoprene Color
▼ SURFACE DETAIL
Wet: Dry/Wet control
Specular Tint Mix: Mixes the specular color (white) with the fabric color
▼ OTHERS
Scale: Overall texture scale
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
User’s Gallery
Render by Sanctus
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