Technical Details

Render Engines Compatibility: Cycles/eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)


Color 1: Main tiles color
Color Variation: Makes each tile a bit different in color
Roughness: Tiles roughness
Round Corners: Makes tile corners round

Mortar: Mortar thickness
Mortar Color: Mortar color

Dirt Color: Dirt Color
Dirt Factor: Increases the amount/intensity of dirt
Rustic: Adds details to make the tile look more rustic (small defects, bumps, roughness variations)
Damage Size: at 0 there will be no damage, increasing this value will gradually add larger damage to the tiles.

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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