Technical Details

Render Engines Compatibility: Cycles/eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)


Paint Color: Main tiles color
Plaster Color: Makes each tile a bit different in color
Plaster AO: Fake Ambient Occlusion intensity

Damage: Wall damage factor
Cracks: Adds cracks
Dents: Adds dents

Stains: Adds stains
Stains Scale: Controls the scale of the stains texture
Stains Color 1: Stains color 1
Stains Color 2 Stains color 2
Stains Color 2: Stains color 2

Leak: Adds leaking stains
Leak Color: Leak color
Leak Roughness: Leak roughness

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment