Technical Details
Render Engines Compatibility: Cycles/eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼SURFACE
Paint Color: Main tiles color
Plaster Color: Makes each tile a bit different in color
Plaster AO: Fake Ambient Occlusion intensity
▼DAMAGE
Damage: Wall damage factor
Cracks: Adds cracks
Dents: Adds dents
▼STAINS
Stains: Adds stains
Stains Scale: Controls the scale of the stains texture
Stains Color 1: Stains color 1
Stains Color 2 Stains color 2
Stains Color 2: Stains color 2
▼LEAK
Leak: Adds leaking stains
Leak Color: Leak color
Leak Roughness: Leak roughness
▼OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
Render by Sanctus
——
Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
Post your comment on this topic.