Technical Details
Render Engines Compatibility: Cycles/eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼SURFACE
Base Color: Color
Metallic: Metallic
Roughness: Roughness
▼SHAPE
Rotation: Rotates the pattern
Dot Size: Size of the dots
Profile: Controls dots profile
▼OTHERS
Scale: overall material scale
Bump: Multiplier for the bump
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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