Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

▼ SURFACE
Color 1: Dark Color
Color 2: Light Color
Variation: Color variation per stitch
Ambient Occlusion: Add fake ambient shadows

▼ FIBERS (adds mixed fibers in the fabric)
Fibers Color: Fibers color
Fibers Intensity: Fibers intensity

▼ TEXTURE
Overall Scale: Overall texture scale
Seed: Gives different results using the same parameters
Bands: Amount of bands (where the texture gets mirrored)

▼ OTHER
Displacement / Bump: Switch between Displacement and Bump methods (displacement will require adaptive subdivision) More about working with displacement
Height: Displacement/Bump height
Vector (Only visible in the Shader Editor):
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
vector2}

User’s Gallery

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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