Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)


Tiles Tint:
Tile Width: Tile Width
Tile Height: Tile Length
Shape: Switches between 2 types of tiles

Broken Tiles: Broken Tiles ratio (0 none affected, 1 all tiles are broken)
Broken Ends: Adds damage to the end of the tiles

Cement Splatter Tiles: Tiles with cement
Mold: Adds mold
Dirtiness: Dirtiness factor
Wet: decreases roughness to give a wet look

Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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