Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)
Parameters
▼TILES
Tiles Tint:
Tile Width: Tile Width
Tile Height: Tile Length
Shape: Switches between 2 types of tiles
▼DAMAGE
Broken Tiles: Broken Tiles ratio (0 none affected, 1 all tiles are broken)
Broken Ends: Adds damage to the end of the tiles
▼DETAILS
Cement Splatter Tiles: Tiles with cement
Mold: Adds mold
Dirtiness: Dirtiness factor
Wet: decreases roughness to give a wet look
▼OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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