Adds moss with Normal based mask

Parameters

▼ MASK
Distance: Mask distance
Blend: Mask Blending
Fixed/Dynamic: Switch between the mask being based in the object’s orientation and one based in the world’s orientation.
Strength: Mask Strength

▼ MASK NOISE
Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Factor: Mask noise factor

▼ TEXTURE
Scale: Dirt texture Scale
Detail: Dirt texture Detail
Seed: Gives different results using the same parameters
Bump: Dirt texture bump multiplier

▼ RUST
Replace Color: replace the color in the affected areas
Color1: Color 1
Color2: Color 2
Replace Metallic: replace metalness in the affected areas
Metallic: Metallic
Replace Roughness: replace roughness in the affected areas
Roughness: Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

More about stretched textures & mapping

▼ REPLACE MASK
Mask Input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
Replace Mask: 0= Original mask, 1= Replace the mask with the one plugged in the “Mask Input”

User’s Gallery

Render by Sanctus

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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