Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

METAL-
Color: Metal Color
Roughness: Metal Roughness
Detail Scale: Metal Detail Scale
Seed: Gives different results using the same parameters
Bump: Bump Multiplier

METAL VARIATION
Roughness Variation: Metal Roughness Variation
Hue: Hue variation
Saturation: Saturation variation
Value: Value variation

RUST MASK
Distance: Mask Distance
Strength: Mask Strength

MASK NOISE
Scale: Mask Noise Scale
Detail: Mask Noise Detail
Roughness: Mask Noise Roughness
Distortion: Mask Noise Distortion
Seed: Mask Noise Seed

RUST TEXTURE
Scale: Rust Texture Scale
Detail: Rust Texture Detail
Roughness: Rust Texture Roughness
Distortion: Rust Texture Distortion
Bump: Bump Multiplier
Seed: Gives different results using the same parameters

RUST
Color1: Color 1
Color2: Color 2
Roughness: Roughness

OTHER
Overall Scale: Overall Scale multiplier
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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