Technical Details

Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

replace_vector (Only visible in the Shader Editor): An input where you can replace the default vector, for example any coordinate with a Mapping node for better control. More info about Mapping and Stretched textures
Overall Scale: Overall Material Scale
Bump/Displacement: Switch Between Bump and Displacement methods
Seed: Gives different results using the same parameters

▼ Bricks
Width: Width
Length: Length
Round Corners: Round Corners
Offset row: Offsets every other row
Roughness: Roughness
Height: Height
Angle: Rotates the pattern

▼ Pattern
Color 1: Color 1
Color 2: Color 2
Texture Height: Controls the height of the texture that affects the entire brick
Texture Detail: The detail for the Texture
Texture Roughness: The roughness for the texture
Texture Scale: The scale for the texture
Ambient Occlusion: Adds a bit of shadow around the brick
Color Variation: Controls color variation per brick

▼ Mortar
Thickness: Mortar thickness
Color: Mortar Color
Roughness: Mortar Roughness

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