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Technical Details
Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
Color: Plaster Color
Color Variation: Adds variation to the color
Ambient Occlusion: Makes lower points in height a bit darker
Roughness: Plaster roughness
Roughness Variation: Adds roughness variation
Scale: Overall Material Scale
Seed: Gives different results using the same parameters
Bump: Bump Multiplier
vector (Only visible in the Shader Editor):
An input where you can replace the default vector, for example any coordinate with a Mapping node for better control.
More about stretched textures & mapping
User’s Gallery
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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H








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