Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)
Parameters
▼ SURFACE
Color1: Color 1
Color2: Color 2
Color3: Grid Color
Metallic: Metallic
Roughness: Roughness
▼ DETAILS
Variation: Color variations
Iridescence: Iridescence
▼ OTHERS
Scale: overall scale
Displacement: displacement multiplier
Bump: bump multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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