Technical Details
Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ PANELS
Panel Width: TODO
Panel Height: TODO
Panel Type: TODO
Metal Color: TODO
Metal Roughness: TODO
Hex Grid Scale: TODO
▼ LIGHTS
Lights: TODO
Lights Color: TODO
Lights Variation: TODO
Missing Lights: TODO
▼ GRIME
Grime: TODO
Grime Color: TODO
Grime Roughness: TODO
▼ OTHERS
Scale: TODO
Seed: TODO
Bump: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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