Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)
Parameters
▼ TILES
Tile Color: TODO
Tile Roughness: TODO
Tile Size X: TODO
Tile Size Y: TODO
Tilt Ratio: TODO
Tilt Intensity: TODO
Pattern: TODO
Pattern Iterations: TODO
▼ WATER
Water Level: TODO
Unions: TODO
▼ DIRT
Dirt: TODO
Dirt Color: TODO
▼ CRACKS
Cracks: TODO
Tiles with cracks: TODO
▼ OTHERS
Scale: TODO
Seed: TODO
Displacement: TODO
Bump: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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