Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)


Tile Color: TODO
Tile Roughness: TODO
Tile Size X: TODO
Tile Size Y: TODO
Tilt Ratio: TODO
Tilt Intensity: TODO
Pattern: TODO
Pattern Iterations: TODO

Water Level: TODO
Unions: TODO

Dirt: TODO
Dirt Color: TODO

Cracks: TODO
Tiles with cracks: TODO

Scale: TODO
Seed: TODO
Displacement: TODO
Bump: TODO

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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