Technical Details
Render Engines Compatibility: Cycles/EEVEE
Description & Use
This is a procedural HDRI to be used in the World Shader.
1. Go to the world shader
2. Add the group node and connect it to the World Output node
Parameters
▼GENERAL
Time: Time of day
Light Intensity: HDRI light intensity
BG Intensity: Background brightness (won’t affect objects lighting)
Clouds: Clouds intensity
Clouds Seed: Gives different results using the same parameters
Clouds Scale: Scale of clouds
Clouds Blend: Blends the background
Sun Size: Sun scale
Ground Color: Color of the ground
Rotation: Rotate the HDRI
User’s Gallery
Render by Sanctus
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