Technical Details

Render Engines Compatibility: Cycles/EEVEE

Description & Use

This is a procedural HDRI to be used in the World Shader.
1. Go to the world shader
2. Add the group node and connect it to the World Output node


Time: Time of day
Light Intensity: HDRI light intensity
BG Intensity: Background brightness (won’t affect objects lighting)
Clouds: Clouds intensity
Clouds Seed: Gives different results using the same parameters
Clouds Scale: Scale of clouds
Clouds Blend: Blends the background
Sun Size: Sun scale
Ground Color: Color of the ground
Rotation: Rotate the HDRI

User’s Gallery

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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