Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

BASIC
Texture Scale: Texture Scale
Bevel Radius (Normal): The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Roughness: Roughness

SUBSURFACE
Subsurface Weight: Subsurface Weight
Subsurface Scale: Subsurface Scale

HSV
Hue: Hue
Saturation: Saturation
Value: Value

OTHERS
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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