Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

▼ PLASTIC
Color: TODO
Color Variation: TODO
Roughness: TODO

▼ EDGES
Distance: TODO
Intensity: TODO
Bevel Radius: TODO

▼ DIRT
AO Dirt Distance: TODO
AO Dirt Blend: TODO
Only Local: TODO
Settling Dirt: TODO
Dirt Scale: TODO
DirtColor: TODO

▼ DAMAGE
Damage Color: TODO
Damage Roughness: TODO
Scratches Amount: TODO

▼ OTHERS
Scale: TODO
Bump: TODO
Seed: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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