Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: No
Parameters
▼ BASIC
Color: Color
Roughness: Roughness
▼ SUBSURFACE
Subsurface Weight: Activates Subsurface Scattering
Subsurface Color: Subsurface Color (radius)
Subsurface Scale: Subsurface Scale in Meters (needs to be adapted to your scene/object scale)
▼ DIRT
Dirt Particles: Activates some dirt particles
Dirt Particles Scale: The scale of the particles
▼ SURFACE SHAPE
Surface Noise Size: The scale of the noise that adds a bit of irregularity to the shape of the object
Surface Noise Height: Surface Noise Scale
Micro Displacement Size: The scale of the noise used as a micro displacement to add detail in closeups
Micro Displacement Height: Micro Displacement Noise Scale
▼ OTHERS
Scale: Overall Scale
Seed: Gives different results using the same parameters
Displacement: Overall Displacement multiplier
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
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