Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

▼ FABRIC
Color1: TODO
Color2: TODO
Roughness: TODO
Metallic: TODO
AO: TODO
Bump: TODO

▼ HEX
Color: TODO
Roughness: TODO
Metallic: TODO
Bump: TODO

▼ SHEEN
Sheen: TODO
Sheen Tint: TODO

▼ OTHERS
Scale: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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