Using wire rope material
Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Color: TODO
Roughness: TODO
Metallic: TODO
▼ CABLES
Main Cables: TODO
Small Cables: TODO
Mapping: TODO
Displacement: TODO
▼ DETAILS
Ambient Occlusion: TODO
Grimes: TODO
▼ OTHERS
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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