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Wood Base

Assets » Material Editor » Shaders » Wood Base

Basic Wood Base Parameters ▼ WOOD MATERIAL Color 1: Color 1 Color 2: Color 2 Roughness: Wood Roughness ▼ WOOD TEXTURE Axis (X,Y, Z = 1,2,3): Wood grain direction axis Overall Scale: Overall Wood Texture Scale Rings Scale: Wood Scale across grain (rings) Along…

Wood

Assets » Materials » Wood

Generic Wood Wood Planks

Generic Wood

Assets » Materials » Wood » Generic Wood

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Light Color: TODO Dark Color: TODO Roughness: TODO ▼ KNOTS Knots:…

Wood Planks

Assets » Materials » Wood » Wood Planks

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR & ROUGHNESS Color 1: TODO Color 2: TODO Color Variation:…

Chevron Wood

Assets » Materials » Buildings » Chevron Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ PATTERN Tile…

Old Wood Planks

Assets » Materials » Buildings » Old Wood Planks

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼PLANKS Color Presets (3): Brick Width Roughness:…

3D Smart Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake…

eevee 3d Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » eevee 3d Wood

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters ▼ WOOD MATERIAL Color 1: Wood Color 1 Color 2: Wood…

eevee Veneer Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » eevee Veneer Wood

Technical Details Render Engines Compatibility: Cycles, EEVEE Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters ▼ WOOD MATERIAL Color 1: Wood Color 1 Color 2: Wood…

Parquet Mosaic Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » Parquet Mosaic Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD Color 1:…

3D Simple Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Simple Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake…

Sanctus Wood Works

Other Sanctus Products » Expansions » Sanctus Wood Works

About Before you start Changelog Assets

Wood Inlay Tiles

Assets » Materials » Tiles » Wood Inlay Tiles

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ PATTERN Scale: Pattern Scale Tiles per inlay:…

Blank Base

Assets » Material Editor » Shaders » Blank Base

Simple material base Parameters Color: Color Metallic: Metallic Roughness: Roughness

Synthetic Base

Assets » Material Editor » Shaders » Synthetic Base

Simple Synthetic Base Parameters Color: Material Color Metallic: Metallic Roughness: Material Roughness Roughness Variation: Adds variation to the roughness ▼ COLOR VARIATION Hue: Controls Hue variation Saturation: Controls Saturation variation Value: Controls…

Metal Base

Assets » Material Editor » Shaders » Metal Base

Simple Metal Base Parameters Color: Metal Color Metallic: Metallic Roughness: Metal Roughness Roughness Variation: Adds variation to the roughness ▼ COLOR VARIATION Hue: Controls Hue variation Saturation: Controls Saturation variation Value: Controls Value…

Stone Base

Assets » Material Editor » Shaders » Stone Base

Simple Stone Base Parameters Color: Stone Color Metallic: Metallic Roughness: Stone Roughness ▼ COLOR VARIATION Hue: Controls Hue variation Saturation: Controls Saturation variation Value: Controls Value variation ▼ OTHER Seed: Gives different results using…

2D Veneer Wood Surface

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 2D Veneer Wood Surface

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs:…

eevee Clip Wood Surface

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » eevee Clip Wood Surface

Technical Details Render Engines Compatibility: Cycles, EEVEE Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1:…

3D Smart Object Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Object Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake…

3D Smart Dusty Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Dusty Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color…

3D Smart Moldy Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Moldy Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color…

3D Smart Painted Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Painted Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color…

3D Smart Varnished Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Varnished Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color 1…

2D Clip Wood Surface

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 2D Clip Wood Surface

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake…

3D Shou Sugi Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Shou Sugi Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color Switch(1,2,3,4):…

3D Smart Painted Dusty Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Painted Dusty Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color 1…

3D Smart Old Painted Wood

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Old Painted Wood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake…

Shaders

Assets » Material Editor » Shaders

Shaders are simple and light nodes to use as your material starting point. (You can always use other materials from the library or pbr materials as a starting point too) How to use the Material Editor Blank Base Material Mixer Metal Base Stone Base Synthetic…

Materials

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials

2D Clip Wood Surface 2D Veneer Wood Surface 3D Shou Sugi Wood 3D Simple Wood 3D Smart Dusty Wood 3D Smart Moldy Wood 3D Smart Object Wood 3D Smart Old Painted Wood 3D Smart Painted Dusty Wood 3D Smart Painted Wood 3D Smart Varnished Wood 3D Smart…

Changelog

Other Sanctus Products » Expansions » Sanctus Wood Works » Changelog

v 1.0.2 – 14/04/2025 -Geometry Nodes Assets were using cycles materials, making them really slow while using EEVEE or Material Preview (also eevee even if Cycles is selected as render engine). A new material that will have different node setups depending on the…

Bucket

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Bucket

Technical Parameters Asset Type: Add New Parameters Metal Material: Material used in the metallic parts ▼ BOLTS Bolts Object: Replaces the bolt object Bolts Scale: Scales bolts Bolts Amount: Bolts density per band ▼ BANDS Band…

Fence A

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence A

Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…

Fence B

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence B

Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…

Fence D

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence D

Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…

Fence F

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence F

Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…

Fence G

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence G

Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…

Fence E

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence E

Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…

Fence C

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence C

Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…

Fence H

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence H

| Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…

Before you start

Other Sanctus Products » Expansions » Sanctus Wood Works » Before you start

Wood Grain It is important to note that all the 3D wood materials in Wood Works have parameter for the direction of the wood grain. These materials are ment to be used on objects that are made from a single piece of wood. The axis of the wood grain will affect in a…

Table A

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Table A

Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (While using the default material) Color 2: Wood Color 2 (While using the default material) Wood Finish: Wood Finish (While using the default material) ▼ TABLE TOP Length: Table top…

Table C

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Table C

Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (While using the default material) Color 2: Wood Color 2 (While using the default material) Wood Finish: Wood Finish (While using the default material) ▼ TABLE TOP Length: Table top…

Table D

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Table D

Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (While using the default material) Color 2: Wood Color 2 (While using the default material) Wood Finish: Wood Finish (While using the default material) ▼ TABLE TOP Length: Table top…

Spiral Staircase B

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Spiral Staircase B

Technical Parameters Asset Type: Add New Parameters Steps Material: Material Used for the steps (only visible in the modifier’s tab) Handrail Material: Material Used for the Handrail (only visible in the modifier’s tab) Baluster Material: Material…

Spiral Staircase C

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Spiral Staircase C

Technical Parameters Asset Type: Add New Parameters Steps Material: Material Used for the steps (only visible in the modifier’s tab) Handrail Material: Material Used for the Handrail (only visible in the modifier’s tab) Baluster Material: Material…

Spiral Staircase A

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Spiral Staircase A

Technical Parameters Asset Type: Add New Parameters Steps Material: Material Used for the steps (only visible in the modifier’s tab) Handrail Material: Material Used for the Handrail (only visible in the modifier’s tab) Baluster Material: Material…

Herringbone Floor

Assets » Materials » Buildings » Herringbone Floor

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼WOOD Saturation: Wood color saturation Value: Wood…

Table B

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Table B

Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (While using the default material) Color 2: Wood Color 2 (While using the default material) Wood Finish: Wood Finish (While using the default material) ▼ TABLE TOP Length: Table top…

Chair D

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Chair D

Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood Finish (while using default material) Material: Wood Material used ▼ BACK Height:…

Chair B

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Chair B

Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood Finish (while using default material) Material: Wood Material used ▼ BACK Height:…

Chair A

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Chair A

Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood Finish (while using default material) Material: Wood Material used ▼ BACK Height:…

Chair C

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Chair C

Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood Finish (while using default material) Material: Wood Material used ▼ BACK Height:…

Plank Surface

Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Plank Surface

Technical Parameters Asset Type: Apply to Mesh Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood finish (while using default material) ▼ PLANKS SIZE Planks Width: Planks…

Planks Flooring

Assets » Geometry Nodes » Buildings » Planks Flooring

Converts planes into plank flooring Usage -Create a plane with any shape you want -Select the plane and click the “Apply to Mesh” button Parameters ▼ PLANKS Length: Planks Length Width: Planks Width Height: Planks height or thickness Planks…

Buildings

Assets » Materials » Buildings

Anti Slip Asphalt Brick Wall Carpet Chevron Wood Concrete Concrete Board Formed Concrete Painted Concrete Plates Concrete Wall Herringbone Floor Herringbone v2 Old Brick Wall Old Wood Planks Plaster Wall Polka Dots Rustic Plaster SF Panels SF2…

Changelog / Updates

Changelog / Updates

v3.3 – May 12, 2025 New Materials -Rustic Plaster – Buildings (6) -Gold Marble – Stones (4) -Quilted leather – Fabrics (6) -Quilted Fabric – Fabrics (6) -Herringbone Tiles – Tiles (4) -Mosaic Tiles – Tiles (8) -Carpet…

About

Other Sanctus Products » Expansions » Sanctus Wood Works » About

Everything about Wood Works

Materials

Assets » Materials

Buildings Car Paint Doodles Effects Emission Experimental Fabrics Food Glass Metals Metals Worn Others Ropes and Cables Stones Stylized Synthetics Tiles Toon Water Wood

Tiles

Assets » Materials » Tiles

Aging Tiles Ceramic Hex Tiles Circle Corner Tiles Desert Stone Tiles Diamond Corner Tiles Flagstone Herringbone Tiles Marble Tiles Mosaic Tiles Mixed Tiles Mixed Tri Hex Tiles Opus Roman Tiles Roof Tiles Sidewalk Star Diamond Tiles Stone Floor Subway…

Herringbone v2

Assets » Materials » Buildings » Herringbone v2

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD Color…

Bookshelf

Assets » Geometry Nodes » Furniture » Bookshelf

Bookshelf Adds a procedural Bookshelf to the scene - - Usage -Click the “Add New” button to add the object to the scene. Parameters: Shelves: Amount of shelves Books per row: Amount of books per row Shelf Margin: Distance between shelves Shelf…

Stylized Planks

Assets » Materials » Stylized » Stylized Planks

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO Color…

Fibers

Assets » Geometry Nodes » Hair and Fur » Fibers

Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology of the object like Bevel or Subdivision Surface *To correctly keep the hairs attached to the object…

Fuzz

Assets » Geometry Nodes » Hair and Fur » Fuzz

Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology of the object like Bevel or Subdivision Surface *To correctly keep the hairs attached to the object…

Hairs

Assets » Geometry Nodes » Hair and Fur » Hairs

Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology of the object like Bevel or Subdivision Surface *To correctly keep the hairs attached to the object…

Felt

Assets » Geometry Nodes » Hair and Fur » Felt

Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology of the object like Bevel or Subdivision Surface *To correctly keep the hairs…

Animal Fur

Assets » Geometry Nodes » Hair and Fur » Animal Fur

Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology…

Potion

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Potion

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Base Color 2: Base Color Surface Roughness:…

Sofa

Assets » Geometry Nodes » Furniture » Sofa

Sofa Adds a procedural Sofa to the scene - - Usage -Click the “Add New” button to add the object to the scene. Parameters: Bodies: Amount of bodies Depth: Sofa depth (without back) Cushion Height: Height of the cushion Base Height: Height of the…

Neon Sign

Assets » Geometry Nodes » Buildings » Neon Sign

Adds a procedural Neon Sign asset to the scene Usage -Click the “Add New” button to add it to your scene Parameters ▼ GENERAL Scale: Controls the scale of the entire asset ▼ LIGHT BULBS Light Bulbs: Activate/Deactivate Light Bulbs Number of…

Apple Juice

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Apple Juice

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…

Grapefruit Juice

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Grapefruit Juice

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…

Grape Juice

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Grape Juice

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…

Lemonade

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Lemonade

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…

Kiwi Juice

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Kiwi Juice

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…

Olive Oil

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Olive Oil

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…

Water

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Water

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…

Honey

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Honey

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…

Oil

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Oil

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…

Rose Wine

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Rose Wine

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…

Red Wine

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Red Wine

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…

Tea

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Tea

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…

White Wine

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » White Wine

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…

Epoxy

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Epoxy

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission…

Coffee

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Coffee

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…

Liquid Soap

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Liquid Soap

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…

Liquor

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Liquor

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…

Water Mass

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Water Mass

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…

River Water

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » River Water

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…

Syrup

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Syrup

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…

Beer

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Beer

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission…

Slime

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Slime

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission…

Cardboard

Assets » Materials » Others » Cardboard

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…

Cardboard Damaged

Assets » Materials » Others » Cardboard Damaged

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…

Orange Juice

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Orange Juice

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…

Chocolate

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Chocolate

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Object…

Cream

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Cream

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Object…

Milk

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Milk

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Object Dimension: Scales all…

Blood

Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Blood

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface…