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Wood Base
Assets » Material Editor » Shaders » Wood Base
Basic Wood Base Parameters ▼ WOOD MATERIAL Color 1: Color 1 Color 2: Color 2 Roughness: Wood Roughness ▼ WOOD TEXTURE Axis (X,Y, Z = 1,2,3): Wood grain direction axis Overall Scale: Overall Wood Texture Scale Rings Scale: Wood Scale across grain (rings) Along…
Generic Wood
Assets » Materials » Wood » Generic Wood
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Light Color: TODO Dark Color: TODO Roughness: TODO ▼ KNOTS Knots:…
Wood Planks
Assets » Materials » Wood » Wood Planks
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR & ROUGHNESS Color 1: TODO Color 2: TODO Color Variation:…
Chevron Wood
Assets » Materials » Buildings » Chevron Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ PATTERN Tile…
Old Wood Planks
Assets » Materials » Buildings » Old Wood Planks
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼PLANKS Color Presets (3): Brick Width Roughness:…
3D Smart Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake…
eevee 3d Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » eevee 3d Wood
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters ▼ WOOD MATERIAL Color 1: Wood Color 1 Color 2: Wood…
eevee Veneer Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » eevee Veneer Wood
Technical Details Render Engines Compatibility: Cycles, EEVEE Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters ▼ WOOD MATERIAL Color 1: Wood Color 1 Color 2: Wood…
Parquet Mosaic Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » Parquet Mosaic Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD Color 1:…
3D Simple Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Simple Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake…
Sanctus Wood Works
Other Sanctus Products » Expansions » Sanctus Wood Works
About Before you start Changelog Assets
Wood Inlay Tiles
Assets » Materials » Tiles » Wood Inlay Tiles
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ PATTERN Scale: Pattern Scale Tiles per inlay:…
Blank Base
Assets » Material Editor » Shaders » Blank Base
Simple material base Parameters Color: Color Metallic: Metallic Roughness: Roughness
Synthetic Base
Assets » Material Editor » Shaders » Synthetic Base
Simple Synthetic Base Parameters Color: Material Color Metallic: Metallic Roughness: Material Roughness Roughness Variation: Adds variation to the roughness ▼ COLOR VARIATION Hue: Controls Hue variation Saturation: Controls Saturation variation Value: Controls…
Metal Base
Assets » Material Editor » Shaders » Metal Base
Simple Metal Base Parameters Color: Metal Color Metallic: Metallic Roughness: Metal Roughness Roughness Variation: Adds variation to the roughness ▼ COLOR VARIATION Hue: Controls Hue variation Saturation: Controls Saturation variation Value: Controls Value…
Stone Base
Assets » Material Editor » Shaders » Stone Base
Simple Stone Base Parameters Color: Stone Color Metallic: Metallic Roughness: Stone Roughness ▼ COLOR VARIATION Hue: Controls Hue variation Saturation: Controls Saturation variation Value: Controls Value variation ▼ OTHER Seed: Gives different results using…
2D Veneer Wood Surface
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 2D Veneer Wood Surface
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs:…
eevee Clip Wood Surface
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » eevee Clip Wood Surface
Technical Details Render Engines Compatibility: Cycles, EEVEE Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1:…
3D Smart Object Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Object Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake…
3D Smart Dusty Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Dusty Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color…
3D Smart Moldy Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Moldy Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color…
3D Smart Painted Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Painted Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color…
3D Smart Varnished Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Varnished Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color 1…
2D Clip Wood Surface
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 2D Clip Wood Surface
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake…
3D Shou Sugi Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Shou Sugi Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color Switch(1,2,3,4):…
3D Smart Painted Dusty Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Painted Dusty Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD MATERIAL Color 1: Wood Color 1…
3D Smart Old Painted Wood
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials » 3D Smart Old Painted Wood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 3/3 Can be baked: Yes (How to bake…
Shaders
Assets » Material Editor » Shaders
Shaders are simple and light nodes to use as your material starting point. (You can always use other materials from the library or pbr materials as a starting point too) How to use the Material Editor Blank Base Material Mixer Metal Base Stone Base Synthetic…
Materials
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Materials
2D Clip Wood Surface 2D Veneer Wood Surface 3D Shou Sugi Wood 3D Simple Wood 3D Smart Dusty Wood 3D Smart Moldy Wood 3D Smart Object Wood 3D Smart Old Painted Wood 3D Smart Painted Dusty Wood 3D Smart Painted Wood 3D Smart Varnished Wood 3D Smart…
Changelog
Other Sanctus Products » Expansions » Sanctus Wood Works » Changelog
v 1.0.2 – 14/04/2025 -Geometry Nodes Assets were using cycles materials, making them really slow while using EEVEE or Material Preview (also eevee even if Cycles is selected as render engine). A new material that will have different node setups depending on the…
Bucket
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Bucket
Technical Parameters Asset Type: Add New Parameters Metal Material: Material used in the metallic parts ▼ BOLTS Bolts Object: Replaces the bolt object Bolts Scale: Scales bolts Bolts Amount: Bolts density per band ▼ BANDS Band…
Fence A
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence A
Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…
Fence B
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence B
Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…
Fence D
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence D
Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…
Fence F
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence F
Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…
Fence G
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence G
Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…
Fence E
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence E
Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…
Fence C
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence C
Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…
Fence H
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Fence H
| Technical Parameters Asset Type: [Draw on Surface, Apply to Curve] Parameters Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic) Target Object: Target terrain object…
Before you start
Other Sanctus Products » Expansions » Sanctus Wood Works » Before you start
Wood Grain It is important to note that all the 3D wood materials in Wood Works have parameter for the direction of the wood grain. These materials are ment to be used on objects that are made from a single piece of wood. The axis of the wood grain will affect in a…
Table A
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Table A
Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (While using the default material) Color 2: Wood Color 2 (While using the default material) Wood Finish: Wood Finish (While using the default material) ▼ TABLE TOP Length: Table top…
Table C
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Table C
Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (While using the default material) Color 2: Wood Color 2 (While using the default material) Wood Finish: Wood Finish (While using the default material) ▼ TABLE TOP Length: Table top…
Table D
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Table D
Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (While using the default material) Color 2: Wood Color 2 (While using the default material) Wood Finish: Wood Finish (While using the default material) ▼ TABLE TOP Length: Table top…
Spiral Staircase B
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Spiral Staircase B
Technical Parameters Asset Type: Add New Parameters Steps Material: Material Used for the steps (only visible in the modifier’s tab) Handrail Material: Material Used for the Handrail (only visible in the modifier’s tab) Baluster Material: Material…
Spiral Staircase C
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Spiral Staircase C
Technical Parameters Asset Type: Add New Parameters Steps Material: Material Used for the steps (only visible in the modifier’s tab) Handrail Material: Material Used for the Handrail (only visible in the modifier’s tab) Baluster Material: Material…
Spiral Staircase A
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Spiral Staircase A
Technical Parameters Asset Type: Add New Parameters Steps Material: Material Used for the steps (only visible in the modifier’s tab) Handrail Material: Material Used for the Handrail (only visible in the modifier’s tab) Baluster Material: Material…
Herringbone Floor
Assets » Materials » Buildings » Herringbone Floor
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼WOOD Saturation: Wood color saturation Value: Wood…
Table B
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Table B
Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (While using the default material) Color 2: Wood Color 2 (While using the default material) Wood Finish: Wood Finish (While using the default material) ▼ TABLE TOP Length: Table top…
Chair D
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Chair D
Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood Finish (while using default material) Material: Wood Material used ▼ BACK Height:…
Chair B
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Chair B
Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood Finish (while using default material) Material: Wood Material used ▼ BACK Height:…
Chair A
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Chair A
Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood Finish (while using default material) Material: Wood Material used ▼ BACK Height:…
Chair C
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Chair C
Technical Parameters Asset Type: Add New Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood Finish (while using default material) Material: Wood Material used ▼ BACK Height:…
Plank Surface
Other Sanctus Products » Expansions » Sanctus Wood Works » Assets » Generators » Plank Surface
Technical Parameters Asset Type: Apply to Mesh Parameters Color 1: Wood Color 1 (while using default material) Color 2: Wood Color 2 (while using default material) Wood Finish: Wood finish (while using default material) ▼ PLANKS SIZE Planks Width: Planks…
Planks Flooring
Assets » Geometry Nodes » Buildings » Planks Flooring
Converts planes into plank flooring Usage -Create a plane with any shape you want -Select the plane and click the “Apply to Mesh” button Parameters ▼ PLANKS Length: Planks Length Width: Planks Width Height: Planks height or thickness Planks…
Buildings
Assets » Materials » Buildings
Anti Slip Asphalt Brick Wall Carpet Chevron Wood Concrete Concrete Board Formed Concrete Painted Concrete Plates Concrete Wall Herringbone Floor Herringbone v2 Old Brick Wall Old Wood Planks Plaster Wall Polka Dots Rustic Plaster SF Panels SF2…
Changelog / Updates
Changelog / Updates
v3.3 – May 12, 2025 New Materials -Rustic Plaster – Buildings (6) -Gold Marble – Stones (4) -Quilted leather – Fabrics (6) -Quilted Fabric – Fabrics (6) -Herringbone Tiles – Tiles (4) -Mosaic Tiles – Tiles (8) -Carpet…
Materials
Assets » Materials
Buildings Car Paint Doodles Effects Emission Experimental Fabrics Food Glass Metals Metals Worn Others Ropes and Cables Stones Stylized Synthetics Tiles Toon Water Wood
Tiles
Assets » Materials » Tiles
Aging Tiles Ceramic Hex Tiles Circle Corner Tiles Desert Stone Tiles Diamond Corner Tiles Flagstone Herringbone Tiles Marble Tiles Mosaic Tiles Mixed Tiles Mixed Tri Hex Tiles Opus Roman Tiles Roof Tiles Sidewalk Star Diamond Tiles Stone Floor Subway…
Herringbone v2
Assets » Materials » Buildings » Herringbone v2
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ WOOD Color…
Bookshelf
Assets » Geometry Nodes » Furniture » Bookshelf
Bookshelf Adds a procedural Bookshelf to the scene - - Usage -Click the “Add New” button to add the object to the scene. Parameters: Shelves: Amount of shelves Books per row: Amount of books per row Shelf Margin: Distance between shelves Shelf…
Stylized Planks
Assets » Materials » Stylized » Stylized Planks
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO Color…
Fibers
Assets » Geometry Nodes » Hair and Fur » Fibers
Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology of the object like Bevel or Subdivision Surface *To correctly keep the hairs attached to the object…
Fuzz
Assets » Geometry Nodes » Hair and Fur » Fuzz
Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology of the object like Bevel or Subdivision Surface *To correctly keep the hairs attached to the object…
Hairs
Assets » Geometry Nodes » Hair and Fur » Hairs
Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology of the object like Bevel or Subdivision Surface *To correctly keep the hairs attached to the object…
Felt
Assets » Geometry Nodes » Hair and Fur » Felt
Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology of the object like Bevel or Subdivision Surface *To correctly keep the hairs…
Animal Fur
Assets » Geometry Nodes » Hair and Fur » Animal Fur
Important information How the Hair/Fur asset types work: Everything about the Hair/Fur asset types *To get the best result apply modifiers that change the topology…
Potion
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Potion
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Base Color 2: Base Color Surface Roughness:…
Sofa
Assets » Geometry Nodes » Furniture » Sofa
Sofa Adds a procedural Sofa to the scene - - Usage -Click the “Add New” button to add the object to the scene. Parameters: Bodies: Amount of bodies Depth: Sofa depth (without back) Cushion Height: Height of the cushion Base Height: Height of the…
Neon Sign
Assets » Geometry Nodes » Buildings » Neon Sign
Adds a procedural Neon Sign asset to the scene Usage -Click the “Add New” button to add it to your scene Parameters ▼ GENERAL Scale: Controls the scale of the entire asset ▼ LIGHT BULBS Light Bulbs: Activate/Deactivate Light Bulbs Number of…
Apple Juice
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Apple Juice
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…
Grapefruit Juice
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Grapefruit Juice
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…
Grape Juice
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Grape Juice
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…
Lemonade
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Lemonade
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…
Kiwi Juice
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Kiwi Juice
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…
Olive Oil
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Olive Oil
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…
Water
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Water
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness: Transmission…
Honey
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Honey
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…
Oil
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Oil
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…
Rose Wine
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Rose Wine
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…
Red Wine
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Red Wine
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…
Tea
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Tea
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…
White Wine
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » White Wine
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…
Epoxy
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Epoxy
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission…
Coffee
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Coffee
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission Roughness:…
Liquid Soap
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Liquid Soap
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…
Liquor
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Liquor
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…
Water Mass
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Water Mass
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…
River Water
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » River Water
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…
Syrup
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Syrup
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface…
Beer
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Beer
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission…
Slime
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Slime
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Base Color Surface Roughness: Surface Roughness Transmission…
Cardboard
Assets » Materials » Others » Cardboard
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…
Cardboard Damaged
Assets » Materials » Others » Cardboard Damaged
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…
Orange Juice
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Orange Juice
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Subsurface Multiplier: Subsurface…
Chocolate
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Chocolate
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Object…
Cream
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Cream
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Object…
Milk
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Milk
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface Color Object Dimension: Scales all…
Blood
Other Sanctus Products » Expansions » Sanctus Liquid Works » Assets » Materials » Blood
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Base Color: Color Roughness: Roughness Subsurface Color: Subsurface…