Technical Details
Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR & ROUGHNESS
Color 1: TODO
Color 2: TODO
Color Variation: TODO
Roughness: TODO
▼ OFFSET TEXTURE
Offset X: TODO
Offset Y: TODO
Offset Z: TODO
▼ KNOTS
Knots Scale: TODO
Knots Amount: TODO
Knots Intensity: TODO
▼ RANDOM CENTER
Random Center Position: TODO
▼ OTHERS
Scale: TODO
Seed: TODO
Bump: TODO
Aspect Ratio: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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