Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Color: TODO
Color Variation: TODO
AO: TODO
SSS: TODO
▼ DETAILS
Row Noise: TODO
▼ GAP
Gap: TODO
Gap Transparent: TODO
▼ TEXTURE SWITCH
Color / Texture: TODO
▼ FIBERS
Fibers Color: TODO
Fibers Alpha: TODO
Fibers Scale: TODO
Fibers Intensity: TODO
▼ OTHERS
Scale: TODO
Displacement: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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