Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Color: Color
Color Variation: Color variation
AO: Ambient Shadows
SSS: Subsurface
▼ DETAILS
Row Noise: Add noise to the rows
▼ GAP
Gap: Gap width
Gap Transparent: Gap alpha
▼ TEXTURE SWITCH
Color / Texture: Color Image texture switch
▼ FIBERS
Fibers Color: Fibers color
Fibers Alpha: Fibers alpha
Fibers Scale: Fibers texture scale
Fibers Intensity: Fibers intensity
▼ OTHERS
Scale: Overall Scale
Displacement: Displacement
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
——
Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
Post your comment on this topic.