Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

▼ COLOR
Color: Color
Color Variation: Color variation
AO: Ambient Shadows
SSS: Subsurface

▼ DETAILS
Row Noise: Add noise to the rows

▼ GAP
Gap: Gap width
Gap Transparent: Gap alpha

▼ TEXTURE SWITCH
Color / Texture: Color Image texture switch

▼ FIBERS
Fibers Color: Fibers color
Fibers Alpha: Fibers alpha
Fibers Scale: Fibers texture scale
Fibers Intensity: Fibers intensity

▼ OTHERS
Scale: Overall Scale
Displacement: Displacement
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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