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Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ SURFACE
Light Color: Light Color
Dark Color: Dark Color
Variation: Color Variation
Ambient Occlusion: Fake ambient shadow
Roughness: Roughness
Translucent: Translucent
Alpha: Alpha between threads
▼ FIBERS
Fibers Color: Loose fibers color
Fibers Intensity: Loose fibers intensity
▼ TEXTURE
Overall Scale: Overall Scale
Seed: Gives different results using the same parameters
▼ OTHER
Displacement / Bump: Switch between Displacement and Bump methods (displacement will require adaptive subdivision) More about working with displacement
Height: Height
Vector (Only visible in the Shader Editor):
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
User’s Gallery
Render by Sanctus
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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
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