Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: No
Parameters
Base Color: Color
Roughness: Roughness
Subsurface Color: Subsurface Color
Subsurface Multiplier: Subsurface Scale
Shadow Str: Shadow intensity
Subsurface Anisotropy: Subsurface Scattering Anisotropy
Transmission Weight: Transmission Weight
Particles Color: Color of particles
Particles Factor: Particles intensity
Particles Subsurface: Subsurface control for particles
Particles Transmission: Transmission control for particles
Particles Range: Particles blend
Particles Scale: Particles texture scale
Texture Scale: Bump texture scale
Texture Detail: Bump texture detail
Bump: Bump multiplier
Object Dimension: Scales all parameters proportionally when Auto Dimensions is not active
Auto Dimensions: Scales all parameters proportionally to the dimension of the object
Vector (Only visible in the Shader Editor):
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
User’s Gallery
——
Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
Post your comment on this topic.